In this video, Fireproof Studios producer Tom Seed and director Barry Meade explain how they evolved their VR design in Unity for Ghost Town. They show how soft guidance and detailed environments support free-form navigation and deepen player immersion. See how high frame rates and customizable comfort settings improve accessibility for more players in Ghost Town, launched in 2025 on Meta Quest, PC VR, and PlayStation VR2.
How Ghost Town Makes VR Movement Feel Natural
calendar_today
May 28, 2026
domain
unity