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Level layout and terrain workflows in Survival Kids

calendar_today September 2, 2025 person domain unity

Survival Kids is Unity’s first end-to-end development project, created in collaboration with KONAMI. The small team that built it tapped into decades of gamedev experience, and this blog series dives into how they approached this ambitious project. The first instalment explored the team’s frame and rendering work, while this edition looks at level and environment design.While mostly we’ve talked about how we achieved the looks you see onscreen, we wanted to dig into what we did to improve our workflows, making them faster so we could deliver the project on time.Due to the team’s size and the…

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