This summer, Unity released the first game developed end-to-end in-house, an update on the co-op family game Survival Kids, in partnership with KONAMI. The game was built by a small internal team of about 20 people at its max, so the team had to find innovative ways to stay within the scope of the project and release timeline with limited resources, just like any indie studio. In this post, we dig into how we created the game’s visual frame and rendering.We wanted to achieve something visually interesting.