Greetings from the Unity Graphics team!In this post, we will cover the latest improvements to the functionality and performance of the DirectX 12 (DX12) graphics backend. As of Unity 6.1, DirectX 12 is now set as the default graphics API for new projects.DX12 provides a modern, lower level and thinner abstraction for graphics acceleration. It was designed to better utilize multi core CPUs, by allowing applications to efficiently multi-thread the recording and submission of graphics commands to the GPU.We also recommend you watch the latest Unite Graphics Performance session, where we cover…