Nearly 1900 Blizzard Entertainment workers “voted to ratify their first union contract with parent company Microsoft after over two years of bargaining,” reports Kotaku, “consolidating Blizzard’s many smaller unions into three larger bargaining units.” The workers now gain new protections “on issues such as generative AI, crediting, remote work, and layoffs.” [The contract] acknowledges that AI tools “may be useful in the game development process to support human judgment and creativity and that AI-assisted workflows remain subject to appropriate human control and review for accuracy and quali