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Porting Explode Geometry to Python: Life After MaxPlus

calendar_today August 5, 2026 person Allan K. Koech domain maya

For years, one of the friendlier ways to learn the 3ds Max API in Python was the Explode Geometry sample. It took a selected object, shattered it into one new object per face, and let you optionally shell, collapse, re-pivot, or delete the result. It was a great teaching example because it touched almost everything […]

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