Picking a game backend is one of those decisions that looks like a feature-list comparison and isn’t. You can line up ten providers, check off who has matchmaking and who has cloud saves, and still choose wrong, because the checkboxes don’t tell you the thing that actually decides it: how well a given backend fits your team, your budget, your platforms, and the kind of game you’re building. Two studios can look at the same provider and one is making a great call while the other is setting up a painful year.